Lighting System - Revisions
1.3 (Beta UnReleased)
This is a fairly significant upgrade and includes new scripting in the HUD AND in the light fixtures.
- There are LOTS of upgrades and new
functionalities. For this reason (and some other hoohaa I don't want to
explain), this HUD is not backward compatible with older light
fixtures. DO NOT PANIC UNTIL I SAY ITS OK TO DO SO. Updating isn't
difficult. More later.
- Ortho Recommends: Its ok to update your
light fixtures and pyros "in-place" with the updater
beacon. I do, however, recommend that you use new laser
fixtures. The new lasers are more capable of cool movements and
use fewer prims.
- Added several new laser fixtures, including many with trusses attached.
- When the HUD is RESET, all of the channel
buttons dissapear. As the light fixtures rest and connect with the HUD,
each channel button for which there is a light fixture will re-appear.
The idea is to show only the buttons which are in use. there is also a
menu option for forcing all of the channel buttons to appear.
- Removed some un-necessary delays from the RESET process. Should be a bit faster now.
- Added a dual-range controller for BRIGHT, GLOW.
This makes it a lot easier to select small values of glow with a higher
degree of accuracy. The controller button is divided into 2
sections "top" and "bottom". Clicking along the bottom edge
gives a finer degree of control over the lower portion of the
range. Clicking along the upper half of the button gives you the
full range of values, same as you are used to.
Changed some of the button colors to better indicate that they are controlling bi-directional. like FLOW, TWIST, etc.
Documented BEG and END colors
Added the HOLLOW controller button. This lets you create the illusion of 2 nested light beams. You can control the size of the inner beam.
Added the 5 position Multi-Beam
controller button. This, along with several new light fixtures, lets
you call up different configurations of concentric nested light
beams. To explore the options, find a light fixture labeled (Multi), rez it, and play with the Multi-Beam
Added a RANDOM COLOR SPEED
controller button. This allows you to set a speed at which lights will
cycle through random colors. Random color has 2 different
modes. Click in the upper 1/2 of the button and the all of the
beams in a fixture will cycle colors together. Click in the
bottom 1/2 of the button and various beams of a fixture will each cycle
with diffent colors. This can create some beautiful effects when
using (multi) light fixtures.
Changed the baseline operational channel. This was necessary for
various internal (I'm not going to tell you exactly why) reasons. Side
effect: the new HUD is not compatible with previous versions of the
light fixtures. See notes for easy upgrading. You don't have to rebuild
- Added menu item UTIL->OPCHANNEL. The OpChannel
allows you to set a "operation channel". This allows you to better
isolate your light HUD from various interferance.
Added menu item UTIL->INFO. Tells you your current password and OpChannel
Added Groups. These are named A through L. These groups replace the [*] and [ALL] buttons. The new groups are programmable, meaning you can choose which
- Removed channel 31. Why? Because of some
technical hogwash making the new group function work smoothly (as it
should) vs the way LSL handles some internal data typing in their
script language. Bottom line is... I added 12 programmable groups
and subtracted 1 control channel. Merry Christmas!
is a new function where you can set your "OpChannel". This lets you
further isolate your HUD from everyone else's. Its cool. Take a look at
it in the menus under UTIL.
- Sequences now record and playback scene changes.
- Added "Stage Trim Accessory" light prim. This is a prim
which contains scripting to make it respond to the Light HUD. You
can ue this prim, mod, twist and turn it, and link it into your stage
builds. This allows you to make portions of your actual
stage build respond to light commands like Color, Ambient, Glow, etc.
- Added a Facelight attachment. This works the same was as
any other light fixture. Rez it (or wear it). It is
transparent so you will have to view invisible to catch it and edit
it. (Ctrl-Alt-T). Give it a channel number and Reset
the HUD. It will appear and respond to COLOR, AMBIENT, and REACH
commands. It also responds to scene recalls.
- Added a new set of motion commands which apply to individual light/laser beams as opposed to the entire fixture. See "Movement
- Added a set of motion PRESETs. The motion control
area of the HUD now allows you to show an array of buttons which will
recall various pre-configured motion PRESETS. See "Movement
- Removed the MINIMIZE button. Move the minimize function to a blue menu selection.
- Added a built-in library of preset selections. 120 buttons of light settings. Access this by
clicking the CLIPBOARD looking button at the top of the HUD (where the minimize button used to be)
- Added 4 or 5 more pyro fixtures. These are all particle effects. Dont Forget that the HUD has BEGIN and END color control. Play. Have fun. Check them out:
- Jet Flame
- Smoke Wall
- Smoker Half Round 30 meter
- Smoker Half Round 20 meter
- Smoker Half Round 10 meter
- Rental. As of version 1.3 the lights will be rent-able. If you are interested in renting the lights check out the display in the store.
- Assitant HUDs. You can now license an Assistant to run your lights. Details HERE
- Club HUDs. You can get unlimited HUDs to run lights in your club. Details Coming Soon
Sometimes when switching scenes the light beam texture would be left looking "offset". Fixed.
Changed the behaviour of the SAVE button. The save button dissapears
when you choose a channel, and re-appears when you choose a scene (if
you have a single channel selected and not a group). The net effect is
that, you can't hit SAVE and think you are saving unless you have a
single channel, and a scene selected. Strictly speaking this isn't a
bug fix but it does make it easier to know when you have correctly
selected a channel and a scene and can edit and save changes.
If, during sequence recording, you fill the seq up and recording stops, that seq would not repeat on playback. Fixed.
- Added a range check on the channels assigned to a light fixture,
pyro, etc. Anything outside of the range 0-30 will default
to channel 30.
- Turning off FLOW could result in the light beam being "stuck" in mid flow. Fixed.
- Several of the light fixtures, the "X" shaped ones, when you size
the light beam, some of the beams move around on the fixture
un-naturally. Fixed. You will have to use the new
fixtures. Doing an in-place update doesn't fix this buglet.
- Improved the appearance of light beams during
"transitions". Meaning, when you recall a new preset onto a
light, the beam doesn't flicker around, it turns off clean, then turns
back on clean with the new settings.
If you have existing stages or builds that are using previous versions
of the lights you can update them "in place". Before you decide
to update-in-place, or rebuild your scene with new light fixtures,
think about this...
To update your lights "in place" do these things:
- Older versions of the light HUD had 32 channels (0-31). For reasons of national security, version 1.3 HUD has 31 channels (0-30). If you update in place, any fixtures set to channel 31 will instead respond to channel 30.
- Lasers. The new versions of the muli-laser fixtures use fewer prims. In some cases, a LOT less prims.
- DO NOT try to update your lights during an event or concert. Updating is script intensive.
- Update in a low-lag zone.
- Rez your scene.
- Drop the Updater Beacon next to the
scene. The updater beacon will update everything in a 100 meter
range. The updater beacon will only update items owned by the
- Wear your OLD HUD.
- Click the yellow [?] button. Choose UTIL then UpdateScripts.
- Your chat will stream some spam while
the lights update. Wait until the spam has settled.
Then wait about 90 seconds more. No .. really.
Watch a clock for 90 seconds, go get a drink, something.
Give it some extra time to flush and restart.
- Repeat Step 7 to make sure that ALL of
the fixtures got the new scripts. The second pass may not have as
much, or any spam in your chat. This is normal.
- Detach the old HUD.
- Wear the new HUD. OD>> Stage Control HUD 1.3. Set a password.
- Click the yellow [?] button. Choose RESET
- The light fixtures will reset and sync to the new HUD's password.
- Test the light channels to make sure all of the fixtures are responding to the new HUD.
- If needed, repeat the process.
- Buglet fix. I accidentally broke the the "DataRestore"
function in 1.2. Data backup still works fine, so no big loss.
If you find yourself with a HUD that is version 1.2 and not 1.2a, just
grab a redelivery of the HUD, restore your data, and rock ON.
- Simplified the DataRestore function and added support
for sharing HUD data with a different avatar.
!! This is a security patch release
!! Some of the data functions in the light HUD were compromised.
This version fixes those problems. Symptoms could be erratic HUD
behavior and possible de-rezzing of light fixtures. This is a
mandadory update. In addition to security fixes, the
following upgrades are included.
When upgrading to this version
DISCARD your old HUDs AND LIGHT FIXTURES. We apologize for the
inconvenience and hope our continued devotion to customer service is now, and
will continue to be evident in the future.
- Method of copying presets and sequences to
- Password now are not forgotten when you give the
HUD away to someone that is helping you run your light show.
- Removed the separate pyro and laser
passwords. These are no longer needed because the light hud
compatible pyros and lasers do not operate on separate passwords.
- Removed the small pyro and laser control buttons
at the bottom of the HUD. These were a temporary thing until the
lasers and pyros were integrated into the light HUD properly.
- Recording and playback of sequences now remembers
the channel commands are being sent on. You can change channels in
the middle of recording a sequence and the sequence playback will
remember the exact channel that every command was sent to.
- Documented how to add your own textures to the
- Added control capability for light-hud compatible
- Textured some of the channel buttons in the
ch16-ch31 range with pyro textures according to the default channel of
various pyro cans
- Added the ALL channel button which functions as a
global control. With this button selected any HUD commands,
controls, etc affect ALL channels.
- Added 3 new buttons above the BRIGHT control.
- OFF - Turns the selected channel to
zero bright, zero glow, and zero ambient light.
- ON - Turns the selected channel to
high brightness, mid-glow, and high ambient light.
- POP - Momentary ON. Pressing
this button is effectively the same as hitting the ON button, wait a
few seconds, then hit the OFF button.
- Added BEG and END buttons for controlling begin
and end colors on particle style pyros.
- Added "Fall-to-the-ground" button
which will make the selected channel of fixtures fall from the stage to
- Updated HUD.
- New Light Fixtures
- Website Registration Orb
- You do not need to upgrade
your light fixtures.
- Fixed "bug" with the tracking.
The wearable "Follow" objects were forgetting the
password. This made it difficult at best to get them working as
they should. changed the password scheme to work the same as the
lights. Now, you just set the password from the HUD as usual and
the Follow objects will learn the new password same as the lights do.
the lights now also turns off the ambient lighting. The "Retract"
button is the white button at the top with the red circle crossed out.
- Changed the Ownership verification method.
- When doing a "Reset" on the HUD, the
current password is re-asserted to the lights. This makes it a little
easier when dropping lights from inventory. You just drop a light, set
the channel, and do a Reset from the HUD. You don't have to re-teach
the password every time you drop new lights.
- The HUD is now mod.
- Added 5 new light Fixtures
- OD>> Light Beam 5x
- OD>> Light Beam Bar 3
- OD>> Light Beam Bar 5
- OD>> Light Beam X 5
- OD>> Light Beam X 9
- Added documentation for customizing the extra buttons
at the bottom of the HUD. This means that you can add your own
functions using the spare buttons on the HUD.
- When recording sequences, the amount of memory
remaining is displayed in floating text at the top of the HUD.
- Created a a follow-me object for each of the follow
channels. This way the user doesn't have to create them.
- Added reversing directions for SPIN and ORBIT
modes. This is accomplished by clicking in different places in
the SPEED bar, which is now bi-directional.