D4 Mesh Drums
ATTENTION D3 Owners
The main purpose of the D4 is to add some features, enhance the build detail, and above all, reduce the Land Impact prim count.
The D4 family uses the SAME ANIMATIONS as the D3. The animations are NOT NEW. There are no additional animations over the D3 drums.
This is why you get such a hefty discount on your first D4 if you already own one or more D3.
Customizing the D4 is done IN THE OD STORE. This is different than D3. There is a D4 Drums station in OD's Custom Shop.
The D4 custom shop is more powerful than the D3 was. The idea is, you make as many copies as you need of a drumset,
customize them all to taste, and rez the one you need at the time.
D4 has numerous features and enhancements over D3. Listed below.
- Sit on the drums
- Accept the HUDs and Drumsticks. Wear all of it.
- Start Hitting buttons. ENJOY !!
- 100+ Full Motion Professional Animations
- 15 baseline "grooves"
- Multiple intensities for hitting individual drums and cymbals, drum rolls and breaks
- Realistic "at rest" sequences
- Concert expressive animations and moves.
- Cymbals wobble and react when hit with certain animations
- Drums give control HUD and drum sticks to anyone who sits to play
Lights, Pyros And Effects
- Fog / smoke reacts to stage lighting colors.
- Flame Bursts, Lightning, Explosion Fire
- Drum Sticks, left and right stick-spins. Tips can glow or burn with fire
- Entire drumset spins. 7 different types of spins including a 'random' setting.
- Drum riser compatibility. Drums will follow your stage riser.
- Drum positioning. Easily call the drums to any position via llSay() command
- Over 175 sounds when wearing the Drums Sound module (included)
Enhancements Over The D3 Series
D4 Drums have several important improvements over the older D3 series.
- Mesh Design
- Approximately 80% reducuction in land impact prim count vs a comparable D3 set.
- Highly customizable in OD's custom shop.
- Kick Drum Heads
- Colors, Textures, Glow
- Drum sides, heads, hardware, cymbals, etc.
- Individually texture cymbals and Gongs
- Use your own textures
- Selectable Fullbright ON/OFF
- 10 Multi-Color particle effects controlled by the new PyroParticle HUD
- Menu Resizable from mini-toddler to Godzilla
- Includes a variety of new, all-mesh low prim drum lights
- Same animation package as the D3 drums
|A looping "base" animation. Animates your entire
|A "one-shot" version of an animation. These are meant
to be played on top of a looping base animation. They animate
your entire body, run once and then end. Its a cool way to
throw variety into your performance.
|A 5-in-1 button. These
buttons allow you to hit a specific area of the drumset, or do various
breaks and rolls. The button is divided into 5 separate
sections. Each section triggers a different animation.
Generally speaking, the gentler animations are on the right side of the
button, increasing in intensity as you move toward the left side of the
the drumset around in circles. There are 7 different sorts of
spins. The arrow button induces a "random" spin pattern.
|This panel controls the drumstick functions.
Glow, fire, and spinning.
You can do short and long spins on left or right hand stick... or both.
 - hide the sticks
 - show the sticks
||Click here for the HUD menus.
Sit on the drums and touch them to get the drum menu.
- Full Bright Enables Fullbright. This makes the drums look like they are in full sunlight
regardless of the position of the sun.
- No Full Bright This setting is more "natural" allows the drums to respond better to ambient and stage lighting.
Makes the drums smaller or larger. D4 drums are mesh. When you make a mesh object bigger it
may increase in land impact prim count.
To play drum sounds, wear the RiffPod sound module (included
in the drum package). The RiffPod is an invisible attachment. You will get a
menu of sounds to choose from. The RiffPod must be worn on your body (not on a
HUD position) to be heard by other avatars.
Adjust the sit position of the avatar. Up/Down In/Out
Click the D4 Icon on the HUD to get the HUD menu
Shift the button labels around to suit your display
Riser Functions - Moving The Drums
You can make the drums follow a riser, or any other object in your stage. Insert
a script into your object. When you want to call the drums to that position,
issue a certain script command. There are different ways to do it.
Make the drums follow only the "Z" (Height) of an object.
llSay(9999, "z^" + (string)llGetPos());
Make the drums follow X,Y,Z position of an object. This will snap the
drums to the same center point location as your object
llSay(9999, "pos^" + (string)llGetPos());
Make the drums follow X,Y,Z position, and rotation of an object. This will
snap the drums to the same center point location as your object and turn
the drums in the same orientation as your object.
llSay(9999, "posrotD4^" + (string)llGetPos() + "^" + (string)llGetRot());
Attention D3 users: This command has been changed from the D3 protocol.
The "base sitting angle" of the D4's is not the same as the D3's were.
Adding A Riser To The Drums
There are some things to think about when adding a riser to the drums. The D4
drums are no-mod, so you can't just link a riser to them. The "root" prim of the
drumset must remain the same. That means that, even if you could link your riser
to the drums, you can't make the riser the root prim. If the riser isn't the
root prim, then moving it with your script won't move the drumset.. so that
method doesn't really work at all.
There are a couple of ways to accomplish it...
Use the above movement commands to move the drums, and write a script that
will also listen to those commands and move your riser along with the drums.
This will probably require you to either "offset" the z coordinate to
compensate for the "center" of your riser, or, easier.. make an invisible
root prim for your riser and place it at the same location as the root prim
of the drums.
Build your riser, non-scripted, and contact Ortho Vargas. pass a full
permission version of the riser to him. He can link it to a version of your
drums and pass you back a working model. In this scenario you need to use
the above movement commands to make the drums move.
Using A RezBox
Even though the drums are no-mod, it is usually possible to use them in a RezBox.
Setup your stage. Make sure your drums are rezzed in world. In your drum
folder you will find a "positioner" object. Rez it close to the drums.
The positioner (a green ball) will start a countdown visible in floating
text. While the countdown is running, the positioner will call the drums to
its location and orientation.
When the drums snap to the positioner ball, they will likely no longer be in the
right place on your stage. Select both the Drums and the positioner ball.. and
move them together .. placing the drums in the correct location on your stage.
When the positioner ball countdown is finished it will turn transparent and
the floating text will dissapear. If you need to start the countdown over
and re-snap the drums to the positioner, just touch the positioner.
Once the drums and positioner are in the correct location on your stage,
place your rezzer script into the POSITIONER (it is mod/copy). Take drums
and positioner into inventory (separately) and pack them into your rezzer
box. The drums are copy, and can be placed into the rezbox even though you
can't put the rezzer script into the drum itself.
When you rez your stage, the positioner ball will follow the rezbox command
just as any other prim would do. As it moves.. it will snap the drums to
itself. Remember, when the positioner countdown is over it will turn
invisible and stop calling the drums.
At any time you can touch the positioner ball to stop or restart the
countdown. (ctrl-alt-T lets you see the ball when it is invisible)
Voila. NoMod drums working in a RezBox
The lighting fixture is a separate object from the drums. When you rez the
lights they will auto-snap to the drums for a few seconds. This aligns them
perfectly to the drums. The lights can also be used in a rezzbox as they are
Customizing The Drums
Nearly every surface of the drums can be tinted and textured. This is done at
the D4 custom station in OD's Custom Shop. Basically...
- Wear the drums. They will snap to a position behind your back. They must be worn on your chest.
- Wear your custom shop relay
- Sit at the D4 Custom Station
- Apply Textures, colors, etc to your heart's content.
More help on how to use the Custom Shop: HERE
Customizing Cymbals and Gongs
Cymbals/Gongs can be customized 2 different ways.
All at once
- While on the custom station, choose a cymbal texture with the cymbal texture picker
- Click the green CYMBALS arrow
- All of the cymbals in the set will be texture
One at a time. Texture each cymbal indidually
- While on the custom station, choose a cymbal texture with the cymbal texture picker
- Do NOT Click the green CYMBALS arrow
- Click individual cymbals on the drum set itself
- In some cases, the cymbals will take the textures in sets of 2-4 cymbals
Rename A Drumset
After customizing a drumset in the custom station you will want to rename it so you can tell what is what.
- Go someplace you can rez
- Rez the drums on the ground
- in main chat... /898989 newname
- The drums will rename themselves
- Pick them up
Particle Effects HUD
The particle HUD controls the particle EFX. Wear the hud and start clicking buttons :)
Particle Effects - Restore Defaults
The drums come loaded with particles from the factory. Should you ever need to reset the particles to defaults,
or if the particle EFX seem "broken" rez the "Particle Defaults" box next to the drums, then click the box.
Discounts are available based on previous purchases. If you own previous D4 or D4 sets, you are entitled to a discount.
Get your discount like this:
- Touch the vendor poster. Get a menu
- Choose MyDiscount
- If you get a discount, the vendor will reprice for you and tell you to buy within 60 seconds
|Model ||Normal Price ||If You Already |
Own A D4
|If You Own
|Mini ||2800 ||100 ||1300
|Jazz ||2900 ||200 ||1400
|Classic ||3000 ||300 ||1500
|Hammer ||3100 ||400 ||1600
|Invader ||3200 ||500 ||1700
|Beast ||3300 ||600 ||1800
|Hurricane ||3400 ||700 ||1900
|Colossus ||3500 ||800 ||2000
|Zeus ||3600 ||900 ||2100
- If you have never purchased a D4 or D3, you pay the normal price for your first D4
- After you own (1) D4, you pay the smallest price listed for any other D4. (A 2700L discount of the normal price)
- If you own any D3, you pay the D3 Upgrade price for your first D4. (A 1500L discount of the normal price).
after which, you are "in the D4 family", since you then own a D4, if you want another one you get it for the lowest