1. Wear:
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A looping "base" animation. Animates your entire
body |
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A dancing "base" animation. Animates your entire body
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A partial body "expressive" animation. Animates
different parts of your body, typically the upper body. Use these
while some other "base" animation is already running.
These are typically "one-shot" animations which play and do not
loop. |
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A "one-shot" version of an animation. These are meant to
be played on top of a looping base animation. They animate your
entire body, run once and then end. Its a cool way to throw
variety into your performance. |
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A long sequence of looping animations. These will play a sequence
of varying animations and typically run for several minutes before they
start repeating. A good way to "fire and forget" and still
have a good variety in your performance. |
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More long animation sequences. Mostly heavier, more rockin'
animations. |

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Mic Grip On/Off. Use this to raise your mic to your mouth when
using animations that don't automatically raise the mic. (like the
blue button dances) |
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The Main Menu.
- Adjust Text. Shift the button labels around to suit your
display.
- Left Hand. Play animations with mic in your left hand.
- Right Hand. Play animations with mic in your right hand.
- PreLoadSim. Play all of the animations one at a
time. This loads the animations into the local sim and
reduces lag later.
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Various facial expression sequences. Happy, Sad, Angry, etc.
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